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Feb 02 2010

HTML5 or Native Apps? Either way, we've got you covered.

The mobile developer community was already hot for HTML5 before Google Voice shipped their latest version. By offering app-like capabilities within the browser, HTML5 offers app developers a new creative outlet that doesn’t require anyone’s <cough-Steve Jobs-cough> permission to ship or distribute. Emerging technical standards may not interest iPhone owners, but HTML5 is a huge opportunity for the mobile developer community, which has chafed under the opaque and unilateral rule of Apple’s approval process. The Google Voice release fired a shot across Apple’s bow that every mobile developer (and lots of tech bloggers, too) sat up and noticed.

Not surprisingly, if iPhone (and other mobile platform) developers are passionate about something, you can bet that the team at AppStoreHQ (and our developer forum, iPhoneDevSDK) are stoked about it too. We still have a ton of work to do to flesh out our catalog, but given the blaze of enthusiasm triggered by the Google Voice update (and our general ‘Fire + Motion’ tendencies) we just couldn’t help ourselves:

Effective today, AppStoreHQ now offers search and discovery of HTML5 apps in addition to our existing native iPhone app offerings. Our HTML5 app inventory is still pretty limited (read on to see how you can help), but you can now:

  • Blog about any listed HTML5 app, include our AppBack widget in your post, and have your comments indexed, featured and linked to on AppStoreHQ
  • Tweet about any listed HTML5 apps, include ‘HTML5’ and the app URL in your tweet, and have your tweets indexed and featured on AppStoreHQ
  • Search for HTML5 apps on AppStoreHQ - and filter our search results to show only HTML5 results (remember, we don’t have many to find just yet…)

All we need now is to build the biggest, most comprehensive directory of HTML5 apps on the web, and WE NEED YOUR HELP! If you want to give your favorite HTML5 developer a leg up on getting found, please send them our way, tell us about their apps, and generally SPREAD THE WORD! Let’s make an HTML5 revolution! (or at least tilt the mobile apps playing field a tiny bit back in the indie direction).

C’mon people! Let’s do this!

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Jan 19 2010

Tweet about iPhone apps? AppStoreHQ has personalized app recommendations for YOU!

Back in October we released our Twitter Hottest list - a constantly-updated look at the iPhone apps currently getting the most attention on Twitter. Since that release, we’ve logged more than 100,000 app-related Tweets from more than 10,000 people. We also track the app preferences of our registered members with our “loved” and “bookmark” features, adding tens of thousands more ‘votes’ to our pool of social data about iPhone apps.

As these counts kept climbing, we started wondering: in addition to our generalized view of the top apps in blogs or on Twitter, couldn’t we also offer a personalized recommendations service for iPhone apps based on our growing social data set? We started playing around with various approaches to collaborative filtering and quickly found that we could begin to offer relevant individual app recommendations based on just a single data point (i.e., one app-related Tweet or bookmark), with steady improvement as more actions are added. Given the difficulty of finding useful and relevant iPhone apps, we knew we were on to something.

After testing this feature behind the scenes for a while we’ve decided it’s ready for its close-up. Effective today, AppStoreHQ now offers personalized iPhone app recommendations to anyone who tweets about iPhone apps, in any language, anywhere in the world. These recommendations are based on the largest set of social data about iPhone apps outside of iTunes itself, a dataset that grows every time someone, somewhere tweets about their new favorite app.

How do you get your own set of personalized iPhone app recommendations? It’s easy:

  • Tweet about the apps you love
  • Include the iTunes link (or a link to the AppStoreHQ detail page for the app) - shortened URLs are expected and work just fine
  • Make sure to include *one* of the following keywords / hashtags in your tweet:
    • iPhone / #iPhone
    • iPhone app / #iPhoneapp
    • iPhone apps / #iPhoneapps
    • AppStoreHQ / #AppStoreHQ
  • Visit your personal page on AppStoreHQ - based on your Twitter username - anytime to view your current recommendations (we turn new tweets into structured data every hour or so and update our recommendation calculations daily)

Here’s what a personal recommendations page looks like:

In addition to recommendations by person, we also turned our social recommendations engine on its side to offer information about each application. Love a particular app and want to see who else shares your views? Look for the “Fans” photostrip on any AppStoreHQ app detail page - here’s what it looks like:

You can click through to view each person’s recent app-related tweets and recommendations and, if you like their style, visit their Twitter profile to follow them directly.

We’re incredibly excited about this new capability and hope you are too. If you have suggestions or questions about our new social recommendations feature (or anything else), please drop us a line.

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Jan 11 2010

AppRank: Who's the fairest iPhone app of all?

Back in October we shared some details about our iPhone app search “secret sauce”, including a brief introduction to AppRank, our social scoring algorithm for iPhone apps. Since then, we’ve been *very* busy cooking up some enhancements to our ranking methodology, adding new data sources and tweaking the math behind the calculation to further improve the results we deliver.

This post will introduce a few of the recent changes - and foreshadows another post we’ll put out in a few weeks with some even more exciting additions to our app discovery engine.

AppRank Today

If you’ve been following AppStoreHQ, you know that in addition to our app search engine we offer two different flavors of app discovery:

  1. Our “Hottest Apps on the Web” list scans the leading iPhone and tech blogs worldwide to discover new app reviews and mentions, providing a constantly-updated view into the most-talked-about apps among the leading “official” voices.
  2. In contrast, our “Hottest iPhone Apps on Twitter” list monitors broad popular sentiment, gulping down the Twitter firehose, discovering app-related tweets and turning them into a structured list of the most-Tweeted-about apps around the world.

Despite their distinct data sources, both lists take a similar approach to assigning a relative value to each iPhone app they include. Not only do we count the number of unique mentions for each app within a specified time period, we also assign a unique weight to each source, based on an objective and consistently-applied scoring model.

How Do We Weight Our Sources?

In the case of our Hottest Apps on the Web (or ‘Blog Hottest’ for short), we use two different third-party sources - Alexa and Compete - to assign a score to for relative popularity to each source (you can view our canonical blog list and the current Compete and Alexa scores for each included blog here).

In the case of our “Twitter Hottest” list, we borrowed some smart ideas from the good folks at the Hype Machine to assign a Twitter User Score to each unique Twitter account. Our tuning of the score led it in a slightly different direction than theirs, but it accomplishes the same goal of turning down Twitter spammers and rewarding / valuing the more authentically influential voices on that platform.

For each list - and in combination for our search results - we apply our weighting algorithm to each discovered mention, so the more trusted an authoritative sources (whether blogs or Twitter users) receive more weight than those that have not yet established themselves with their audience.

Time Matters Too

Once we’ve come up with a raw count, and then weighted it by the authority of the contributing sources, we also apply a time-based decay to the weighted score before calculating our rankings and injecting them into our search index. Why does time matter? Because different apps have been in the App Store for different amounts of time, older apps will tend to accumulate “value” (in terms of quality mentions) when compared to newer apps. To ensure that all apps are evaluated on a level playing field, we “decay” the value of older apps and mentions to normalize the results and present an accurate snapshot of app popularity *right now*.

What’s Next for App Rank?

We already think AppStoreHQ delivers the best and most relevant iPhone app discovery + search experience anywhere. But that doesn’t mean we aren’t always coming up with new ideas to make our results even better. Thanks to our growing base of registered users, we’ve been building up a *very* interesting dataset of personal recommendations based on saved preferences. We’re in the final stages of testing on a radical expansion of our app discovery toolset, adding a highly personalized vector for app discovery based on what we believe to be the largest dataset of individual app recommendations outside of iTunes itself.

Interested? Watch this space…

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Jan 08 2010

Apps Schmapps, What Were the Hottest iPhone Dev Shops in 2009?

Earlier this week we released our list of the 100 Most Talked About iPhone Apps of 2009. Bart Decrem at Tapulous spotted the list (he had three related apps in the top 100 - Tap Tap Revenge Classic at #13, Tap Tap Revenge 3 at #20, and Tap Tap Revenge 2.6 at #44) and pinged us to see (in the spirit of friendly competition) where Tap Tap Revenge would rank if these three apps were rolled up as a franchise. Ian ran the query and, unsurprisingly, the Tap Tap family came out as the #1 most talked about (when considered as a collection).

This got us thinking: since we have a ranking for every app, and we know which apps were produced by which studio, wouldn’t it be interesting to see which were the Most Talked About iPhone Developers of 2009? We’re *supposed* to be working on a major release and the query was kind of a hack, so we didn’t spin up a landing page for it, but we have the answer: The most-talked-about iPhone shops of 2009 were…

  1. Gameloft
  2. Electronic Arts
  3. Chillingo
  4. ngmoco
  5. Namco Networks America
  6. Firemint
  7. Tapulous
  8. Konami Digital Entertainment
  9. Digital Chocolate
  10. IUGO Mobile Entertainment

Bart, thanks for getting our wheels turning on this, and congrats again on a huge 2009 for Tapulous!

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Jan 07 2010

Hottest iPhone Games on Twitter? Yeah, we've got that move.

AppStoreHQ already serves up the hottest iPhone apps in blogs and on Twitter every day (several times a day, actually). But we’re always looking for new ways to slice and dice our app ranking model to give you more control over what you see.

Last night we pushed out two new features that make it even easier to tap the iPhone app zeitgeist:

  • Most-blogged-about iPhone apps by category
  • Hottest iPhone apps on Twitter by category

Now, in addition to showing you the most noteworthy apps across all categories, you can drill into both lists to find out what iPhone games are currently getting the most love on Twitter, or what business or health and fitness apps bloggers are all a-flutter about this week.

Want to take these new lists for a spin? Just visit our familiar Hottest and Twitter Hottest lists and click on the link at the top that reads “All Categories” for a drop-down menu. Select the category you’re interested in and boom!

Feedback? Suggestions? We’re all ears!

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Jan 05 2010

How To Hire an iPhone Developer - Tips from the Trenches

Tips and tricks to make your iPhone project a success, based on interviews with over 25 published iPhone developers.

Table of Contents


Background

Apple’s iPhone has become the mobile computing platform of choice for both consumers and businesses. with tens of millions of iPhones and iPod Touch handhelds now in circulation, over 100,000 apps in the Apple App Store and billions of apps downloaded to date.

Tech-savvy business owners and entrepreneurs are taking advantage of this new platform to reach their customers in new ways, becoming an ever-present resource in their customers’ increasingly mobile lives. The iPhone platform allows application publishers to deliver information, offers and personalized service to their customers no matter where they are, and in some cases to customize these services based on time and location, increasing the relevance and perceived value of their offerings.

iPhone design and development is such a new technology skillset that most business organizations don’t have in-house teams capable of creating customer-delighting iPhone applications. As demand for iPhone development services has grown, many developers have expanded their offerings to include iPhone app production, but not all of these firms have a track record in successful iPhone app development and publishing.

The study that follows should serve as a useful guide to any firm or entrepreneur seeking to have an iPhone app developed by a third-party developer.



About AppStoreHQ

AppStoreHQ is the leading independent search engine for iPhone apps. In addition to our search and discovery offerings for iPhone applications, AppStoreHQ offers a range of services to make it easier to find, evaluate and contract with published iPhone developers. These include:
  • iPhone Developer Directory - the only comprehensive, searchable directory of published iPhone developers on the web. The directory allows businesses to screen for developers with specific skills, a track record of success, and the willingness to develop apps for hire.

  • iPhone Developer Forum - AppStoreHQ is the operator and moderator of iPhoneDevSDK, the leading independent community for iPhone developers, with more than 20,000 registered members. iPhoneDevSDK is where developers connect to help each other succeed - both as developers and as businesspeople.
As an active participant in the iPhone application ecosystem, AppStoreHQ sponsored this survey as a public service to iPhone developers and their current and future clients. Our goal in publishing the survey is to increase the chances that iPhone development projects produce successful results for clients and developers alike.



Problem Definition: Hiring and Working with iPhone Developers

Any custom iPhone app development project runs the risk of failure, for reasons including poor project definition at the front end, weak marketing and promotional support post-launch, and dozens more potential pitfalls in between. Broadly speaking these risk areas can be broken down into the following core areas:
  • Understanding the iPhone App Marketplace
  • Knowing What You Want to Build
  • Selecting a Partner Who Can Build It
  • Creating Realistic Project Budgets and Timelines
  • Understanding and Supporting The Development Process
  • Effective Communications and Conflict Resolution
  • Supporting the Product in Market

AppStoreHQ surveyed over 25 published iPhone developers of varying sizes to understand where problems typically arise in each of these areas, and to identify solutions that can help turn ‘nightmare’ projects into ‘dream’ engagements for both the developer and the client. The results of this survey are presented below.



Survey Results: How To Hire an iPhone Developer

Question 1: How much experience should a contract iPhone developer have?

Our goal with the survey was to offer a representative sample from the field of established contract developers. The first question we asked of all survey participants was how many unique iPhone applications they had built and shipped for paying clients.

Among the respondents, a small minority (15%) were still working on their first contracts and had not yet released them to the App Store. The bulk of respondents (59%) had released between one and four applications, with a handful having shipped from 10 to 19 apps (7%), and the same number (7% of the total) having released 20 or more client applications each.

The Bottom Line: Your developer should have a portfolio of at least 2-3 published apps similar to the kind you want built to earn your trust.


Question 2: How much should it cost to have an iPhone application developed?

Perhaps the greatest source of misunderstanding between iPhone developers and their clients is the topic of development cost. Creating a successful iPhone app requires a broad range of skills, from visual and interaction design to software development, and often including specialized skills in graphic, video, sound and animation design as well.

Clients unfamiliar with the process are often surprised by both the time and cost required to realize their vision, while developers are frustrated by clients who express a desire for quality but balk when presented with the corresponding cost.

Given the broad range of possible applications and quality levels, it should come as no surprise that our developer group reported a similarly broad range of budgets for their client applications. Most (61%) of applications across the surveyed group were built for less than $10,000, with 29% coming in at or under $5,000 and the balance (32%) between $5,000 and $10,000. But prices can range much higher, with 7% reporting a per-app cost of more than $40,000, 4% between $30,000 and $40,000, and nearly 18% between $10,000 and $20,000

The Bottom Line: While some simple apps can be built for less than $5,000, most cost more - or much more - depending on the complexity of your app and your expectations for quality and specialty production values.


Question 3: How long should it take to have an iPhone app developed?

After cost, the next top-of-mind question for most companies seeking help with their iPhone development is how long it should take to get an app built and released. The wildcard here is the App Store approval process, which is controlled exclusively by Apple and is notoriously hard to predict. For this reason, our time estimates are for the development process up to submission to Apple; expect at least a few weeks more for that last step (and be aware that Apple reserves the right to reject any app outright).

While some projects (19%) were able to go from first handshake to submitted app in 30 days or less, most take a few months of work, with 41% clocking in at 30-60 days, and another 33% requiring 60-90 days for completion. A small minority took even longer, with 4% requiring 120-180 days and another 4% taking more than 6 months to get across the finish line.

The Bottom Line: Expect your app to take 2-3 months to go from idea to App Store approval process, and remember that the last step - Apple’s approval - is entirely out of your (and your developer’s) hands.


Question 4: What can you do to ensure that your iPhone app development project goes smoothly?

Every iPhone app is unique, but our developer group was remarkably consistent when asked to identify the attributes most likely to contribute to a successful app development project.

On a scale from 1 (not important) to 4 (extremely important), the following attributes each received an average rating of 3 or higher, suggesting that a focus on these areas will do the most to increase your odds of success:
  • Realistic budget expectations (3.37)
  • Well-defined project goals (3.33)
  • Clear and timely feedback (3.33)
  • Realistic time expectations (3.19)

The Bottom Line: iPhone development projects are much more likely to succeed when both client and developer agree to clear time, budget and goals expectations up front and stay in close communication about those goals (and any required tradeoffs) as the project goes forward.


Question 5: What are the top reasons why iPhone development projects run into trouble?

We asked developers to list the three most important reasons an iPhone development project goes sour. We then classified these responses into categories to identify the biggest pitfalls. The leading risk areas - and a selection of supporting quotes - are listed below:
  • Scope / Budget Mismatch (54% of participants included this on their list)
    • “Many people see the apps on Apple commercials and think they can be built for $5K”
    • “Unrealistic expectations on the part of the client (primarily cost and time)”
    • “iPhone apps aren’t web apps - they take more time than clients are used to”
  • Unclear Project Definition (50%)
    • “The client didn’t know what they wanted (and didn’t get it)”
    • “Project goals weren’t clear to the client himself”
    • “No defined purposes or main features of the expected app”
  • Developer-Client Communication Problems (46%)
    • “It is important that you and the client know what the project is intended to do and how. If there is not enough transparency with respect to that then the client must have a completely clear vision of what they want. Failing both a project can go horribly wrong.”
    • “Client always requesting new features that were not originally quoted in the scope of work agreement”
    • “Developer and client have different goals/final products in mind”
  • Client Responsiveness (32%)
    • “It is very important for the client to give feedback at various stages so that the app stays on course. Feedback arriving too late in the life cycle can really lead to a lot of changes at late stages in the life cycle”
    • “Either give complete creative control or be prepared to work closely and be very responsive”
    • “Wanting the moon for the price of peanuts can lead to ever-increasing frustration”
  • Lack of Familiarity with iPhone Market Dynamics (7%)
    • “Lack of knowledge (and even ownership) of iPhone platform and device”
    • “Wanting the app to do things the SDK doesn’t allow”
    • “Lack of feeling for the Appstore. Clients don’t get that it’s a completely new market”
The Bottom Line: iPhone projects fail for the same reason other kinds of complex projects do: poor goal definition, mismatched expectations and poor communication, leading to a breakdown in trust.



Question 6: What steps can you take to improve the odds of success with your iPhone project?

Our developer group was similarly clear about the top three steps they and their clients should take to increase the odds of mutual success. Their top recommendations include:
  • Set realistic time and budget expectations (71% of respondents included this on their list)
    • “Apps of the caliber featured in Apple commercials require a significant investment in dollars and marketing”
    • “Understand what can be done on your budget and where you should put your money, cutting other things when needed”
    • “Don’t expect very low hourly rates. If so outsource it to a developing country but don’t complain about quality”
  • Articulate and document clear project goals at the outset (61%)
    • “Be realistic about your expectations and share all your goals - make results specific”
    • “Make sure you know what you want and why you want it”
    • “Define the desired output of the project in every detail”
  • Provide timely and responsive feedback during the project (39%)
    • “Select a single point of contact in the organization who can make iPhone app related decisions”
    • “Commit time to contributing input and thoughts on the application”
    • “Try to give enough and - more important - timely feedback”
  • Communicate frequently and openly about project needs and issues (29%)
    • “Give feedback early and frequently - be open, honest and constructive, but don’t feel you have to spare our feelings”
    • “Be open to opportunities to collaborate with the developer and trust their expertise”
    • “Be open to feedback and actively seek advice and recommendations”
  • Complete and timely delivery of supporting materials  (ideas, content, design elements) (21%)
    • “Make sure we have the right contacts for discussing specifics in all relevant areas - art, content, servers, legal etc.”
    • “Have the content and idea for the application ready before starting the project”
    • “Provide required resources promptly”

The Bottom Line: To make your project go smoothly, set realistic project budgets, timelines and quality expectations based on relevant benchmarks; have a clear sense of what you want your app to do and why; choose a developer you can communicate with and keep the lines of communication and support wide open for the duration of the project.


Question 7: What qualities does a “dream” iPhone app engagement have?

We asked our developers to describe their “dream” client engagement. The comments below are a subset of the responses that represent the general views of the group.
  • “A dream client knows what s/he wants in the app and has great communication skills when timely feedback is needed”
  • “The project plan (milestones, deliverables etc.) is taken seriously by both the client and the developer”
  • “Big enough budget to accomodate their project goals.”
  • “Works closely with the development company to provide the information and materials they need at every step of the process.”
  • “The client has a specific goal or purpose for the application they are wanting and can justify it from a business perspective.”
  • “Understand up front that marketing the application is critical in driving downloads; that just publishing an app on the App Store won’t result in immediate downloads.”

If there was one comment that captured the views of the entire group on this question, it was the following:

    • “We’ve worked well with two types of clients. The first type has a very specific app in mind and they provide everything to us - wireframes, graphics, specific text… and we implement it exactly as they want. The second type has a very basic idea and provides nothing to us - just the end goal - and we brainstorm and give them frequent updates and we implement as we want using our best judgement and experience. Both work well. The challenge is when you have someone who is a #1 but thinks they are a #2 customer.”


Question 8: What does a “nightmare” iPhone app project look like?


Finally, we asked our group to describe their worst nightmare project experiences. A representative sample of their replies is included below:
    • “An individual with a ‘great idea’ looking to develop an app at little to no cost (usually with a revenue share as an incentive to the developer)”
    • “A client who has no clear idea of what the application should do but wants it done dirt cheap and completed yesterday”
    • “Expects work to be done very quickly while being slow to approve designs and test beta versions. Expects the quality of the work to match his vision and not his budget. Expects the product to match his vision and not what he describes his vision to be. Asks for many small changes here and there without expecting to be charged extra.”
    • “Needs an app for next week, must be fun and under $5,000”

Directory of Survey Participants (in order of survey response)

Sprella, Pivotal Blur, Jony Cree, Copper Starfish, Nicolinux, Oxagile, RarebyteaMobileFuture, Seagull Systems, R.P.A. TechJ2Ke, GuerillappsCory Kilger, BluMtnWerxArcTouch, FV iPhone Apps, Vioxonsendmetospace, INCOMUM Design/Brainjuice, Nichols Solutions, Atomic Powered, Yellow Monkey Studios, OpenShadowTap Tapas, TheHyperfactory



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Dec 31 2009

The Most-Talked-About iPhone Apps of 2009!

It’s that time of year again. Everyone has their own take on the best iPhone apps of 2009, and here’s ours: instead of picking our personal favorites, we’ve tapped the collective wisdom of the most respected and widely-read tech bloggers on the web. Our Most-Talked-About Apps list ranks the most noteworthy apps of the past year based on the number of times they were reviewed or otherwise written up by the blogs you trust the most.

Can’t wait to find out? Here’s the full list.

Want to know more about how we put our list together? Here’s the deal:

  1. We track every app review and mention from every leading tech blog worldwide (here’s the complete list of blogs we follow).
  2. We also allow any blogger to submit their iPhone app reviews automagically just by including our AppBack widget in their posts.
  3. Several times a day we recalculate our Hottest iPhone Apps list based on the volume and authority of these recent mentions.
  4. For our Most Talked About iPhone Apps of 2009, we looked back over the whole year to see which apps had received the most commentary since the start of the year.
  5. We then ranked this list by the frequency each app was mentioned, and applied a weighting to reflect the relative authority of the source.

The result is our unique ranking of the 100 iPhone apps that attracted the most attention in the past year. As always, you can filter the list by category, release date, price and average App Store rating. And to get a sense for the actual reviews that make up the score, just click on any app to view all the posts (and Tweets) we found mentioning that app.

We hope this list helps you discover a few new and noteworthy apps for your own wish list, and also shines a light on a few of your forgotten favorites from the past year.

Cheers and Happy New Year from all of us at AppStoreHQ!
Chris, Ian and Brett

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Dec 17 2009

A Surprise Holiday Gift from AppStoreHQ!

We have a surprise holiday gift for you: we just released a complete overhaul of AppStoreHQ’s visual design and navigation.

What’s changed?

We’ve made it easier to access our most-visited features no matter where you are on AppStoreHQ, including:

  • One-click navigation to the entire site via a new “Browse All Apps” menu (just roll over the orange box at the top of any page)
  • At-a-glance access to all of our most popular iPhone app discovery features right on the home page:
  • Redesigned search box on every page makes it easier to find apps by name and category

We’ve also introduced some new features to help you get more out of AppStoreHQ:

Why the new look?

We’re always looking for ways to make AppStoreHQ more useful. We keep coming up with new ideas for surfacing great apps (our Hottest Apps on Twitter list is a recent example) and keeping track of the ones you find (our Loved & Wished and Saved Searches features fall into this category).

But all these new tools were buried under layers of navigation, making them hard to find for new visitors and registered members alike. The primary goal of this week’s changes was to simplify site navigation, making the core site features easier to access from every page of the site.

How’d we do?

We like the changes, but we also know we still have lots of room to improve and we’d love to hear your ideas. If you have a comment about the new design, a new feature suggestion, or anything else you think we should know, please leave a comment on this post or email us. We read every email that comes our way (really!) and we care a lot about what you think.

Thanks for reading & looking forward to your feedback,

Chris, Ian & Brett
The AppStoreHQ Team

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Dec 03 2009

AppVee partners with AppStoreHQ for app search integration

A few weeks ago we announced our latest search partnership with modmyi, releasing http://appstore.modmyi.com powered by AppStoreHQ’s award-winning iPhone app search + discovery platform. Today we’re proud to announce that leading app review site AppVee has just released their AppStoreHQ integration at http://search.appvee.com

Both modmyi and AppVee partnered with AppStoreHQ via our App Search for Your Domain program - a free offering available to any iPhone-centric blog or publisher. Participating publishers can offer their readers a constantly-updated web-based catalog of iPhone apps - and over 100,000 new pages of display ad inventory - completely free. Publishers control 100% of the display ad revenue from the feature, while AppStoreHQ takes responsibility the contextual inventory within the app search & browse results.

We’re excited to be working with the AppVee team on this new feature, and pleased to  offer iPhone app developers yet another point of distribution for their AppStoreHQ Sponsored Listing buys.

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Nov 23 2009
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